Microsoft’s Xbox Live has come a long way since it launched in November of 2002. Xbox Live started out as a multiplayer gaming network, but today the 8 million users with Live accounts do much more than just play games. Users can download movies and television shows, chat with friends, and more. Even Microsoft now describes the service as a “comprehensive unified online entertainment network”. Marketing-speak at its finest, but it’s true – Xbox Live is a key component of Microsoft’s connected entertainment vision. In this post we look at the state of Xbox Live today, and explore some of the ways Microsoft will likely enhance it in the future.
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Several years ago I worked on a research project for a major U.S. newspaper. One outcome was this: not everybody wanted to pay for the whole paper. They’d rather spend a quarter for Sports than 50 cents for everything.
That rejoicing you hear. It’s all the video geeks I know reacting to the news that their favorite Website for video sharing, the venerable
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First up is a look at the opening keynote by Ralph de la Vega, the group president in charge of mobility for telecom powerhouse AT&T. De la Vega shared his company’s vision for the future of IP television, and it’s clear that AT&T sees IPTV as critical to its overall strategy of connecting people with whatever content they want, when they want it, on whatever device they want to use. And charging them along the way, of course.