FoxHiLites is latest site/service dedicated to high school athletics

foxhilites screenIt’s about time. Traditional media has discovered the new media potential of high school sports.

The most recent media outlet to the — pardon the pun — tailgate party is the Fox Television Stations, which has just launched FoxHiLites.com as a platform for sharing video and commentary of high school athletics and athletes. The service/site is available in 23 Fox markets, including Los Angeles, Chicago, Philadelphia, Boston, Dallas, Washington, D.C., and New York.

FoxHiLites is like YouTube for high school sports. FoxHiLites encourages producers, athletes, fans, parents, and coaches to upload video, which may appear on one of the Fox stations. And it’s not just about football, basketball, and baseball: FoxHiLites is looking for contributions in band, softball, boxing and the martial arts, cheerleading and dance, hockey, soccer, skateboarding, swimming and diving, tennis, track and field and cross country, volleyball, wrestling, and other miscellaneous activities. Continue reading »

NFL to stream games online — DirectTV customers only

NFL to stream games online — DirectTV customers onlyWant to watch NFL games (that’s American Football to most folks) over the web? Well, now you can, sort of (Ars Technica).

First, you’ll have to be based in the U.S. Second, you’ll need to be a current subscriber to DirectTV’s $269 satellite package. Lastly, you’ll need to pony up an additional $99 per year. Once you’ve met all of these criteria, you can then watch NFL games streamed to a Windows PC (Internet Explorer only).

As Josh Catone writes, over at Read/WriteWeb:

If that sounds like a bum deal to you, that’s because it really is. Compared to Major League Baseball, a pioneer in online sports streaming, the NFL package sounds just awful. As a New York Yankees fan living outside of their local market, I rely on baseball’s MLB.TV service to keep tabs on my favorite team. With MLB.TV for under $100 per season I can watch any out of market game streamed live, or watch full archives of completed games for the entire season, including edited/condensed games which show only the outcome of every at bat.

Josh then goes onto make the point: why would anybody want to pay to watch games online, if they’ve already got access via satellite?

It’s clear that the NFL’s crippled online offering is all about respecting its exclusive DirectTV partnership and controlling access to “out of market” games i.e. matches that aren’t shown on local TV.

Consumers know that this isn’t in their interests and are increasingly aware that the Internet provides the perfect platform for getting around any regional restrictions, with or without the support of the leagues themselves. A number of P2P services illegally re-stream sports coverage from television networks outside of the originating country, while Sling Media’s SlingBox enables users to stream their TV signal over the Internet for personal use (which could include live sports coverage).

Read Josh Catone’s full report “NFL to Stream Games Live Online — Poorly” over at Read/WriteWeb »

Cerf: Expect the Internet to radically change television

cerfIt was as if Vint Cerf, the so-called grandfather of the Internet, was talking to a group of dinosaurs.

Cerf, who helped build the Internet while working as a researcher at Stanford University in the 1970s, spoke to television executives at the MediaGuardian Edinburgh International Television Festival this past weekend and told them how the Internet’s influence was radically altering their businesses and how it was imperative for them to view this golden opportunity to be exploited instead of a threat to their survival (The Guardian report). Continue reading »

Nokia to revive N-Gage for the third time

nokiaWhich will it be: Third Time is a Charm? Or Three Strikes and You’re Out?

Nokia, the world’s largest cell phone manufacturer, is reviving the infamous N-Gage cell phone/game device hybrid this week, reintroducing it as a multiplayer gaming service that will work on its super-popular line of S60 smartphones (125 million sold worldwide). The service will focus first on casual gaming and will offer titles from major publishers like Electronic Arts as well as smaller indie developers that focus on the mobile gaming market.

The N-Gage was first introduced by Nokia in late 2003 to compete with portable gaming consoles from Nintendo (DS) and Sony (PlayStation Portable). Nokia, to its credit, had noticed that people were carrying both cell phones and portable game players, and the idea to merge the two into one device was born.

Continue reading »

"Go!Messenger" – video, voice and IM chat coming to PSP

“Go!Messenger” video, voice and IM chat coming to PSPAt last week’s Games Convention in Leipzig, Sony announced more details of its soon-to-be released VoIP solution for the PlayStation Portable. “Go!Messenger”, developed in partnership with telco BT, adds video and voice calls, as well as instant messaging to the device using its built-in WiFi connection.

According to BT’s press release, the service will first launch in the UK, France, Germany, Spain and Italy this January, “before extending its reach to more than 100 countries across Europe, the Middle East and Africa.” No mention of North America, so as with Sony’s recently announced DVR solution for the PS3, U.S. customers look set to miss out. Continue reading »

Weekly wrapup, 20 – 24 August 2007

Here’s a summary of the week’s digital lifestyle action on last100. Note that you can subscribe to the weekly wrapups, either via the special weekly wrapup RSS feed or by email.

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Top digital lifestyle news

We began the week with news that Adobe has released a Beta of the latest version of its near ubiquitous Web video software, Adobe Flash Player 9, which adds improved image quality through support for the industry standard H.264 codec. Continue reading »

Wallstrip interviews Joost CEO Mike Volpi

Wallstrip interviews Joost CEO Mike VolpiWallstrip, one of my favorite online video shows, has bagged an interview with recently appointed Joost CEO, Mike Volpi. In this week’s episode, host Lindsay Campbell and Volpi discuss the company’s pitch to content owners, how the service differs from competing Internet TV offerings, and the value proposition Joost is offering to advertisers.

A few key quotes from Volpi during the interview:

  • On Joost’s appeal to content owners: “We are very focussed on copy-protected content… everything on Joost is legitimate… all of our content providers are professional.”
  • The competition: “…right now you have CBS news and you have YouTube… and there’s a gaping hole in the middle.” [Joost’s niche, says Volpi, is that it’s professional, on-demand, and targeted content.]
  • On the viewing experience: “A high quality experience that’s full screen… the viewing experience is more television-like.” [Translucent menus blah, blah, blah]
    “More of a TV-viewing experience rather than a classical web with a small screenshot.”
  • Advertising: “We know a little about you [demographics] and all of your viewing history”. As a result, advertising on Joost, says Volpi, will be less intrusive and highly targeted. [This isn’t new information or unique to Joost, but it sounds a lot more scary hearing Volpi describe Joost’s big brother tendencies out loud. Would you want your cable company to keep a record of everything you’ve watched?]

Watch the full Wallstrip episode after the jump. Continue reading »

Internet Radio saved – for now

Over at our sister blog, Read/WriteWeb, Josh Catone reports: “Net radio broadcasters have reached a deal with SoundExchange, the group that collects royalty fees for record labels, that will put a $50,000 cap on royalties for individual broadcasters. The cap will apply to broadcasters as a whole. Individual channels will be subject to a $500 minimum, but services like Live365 and Last.fm that broadcast thousands of channels will only pay up to the $50,000 ceiling.”

Continue reading “Internet Radio saved – for now” over at Read/WriteWeb »

DivX unveils "Connected" media extender

DivXDivX has officially unveiled its “Connected” media extender platform. Previously codenamed “GejBox”, the device is designed to deliver content from a PC onto the living room television — entering a crowded market that includes the AppleTV, Playstation 3, XBox 360, as well as dozens of streaming media boxes from companies such as Netgear and Cisco, some of which already license DivX’s own video compression technology.

DivX itself won’t produce or sell “Connected” devices, and instead the company will license the reference design and accompanying software to consumer electronics companies in Asia, in a drive to lower the cost, and therefore grow the market for PC to TV set-top-boxes. Continue reading »

Windows Media Center — a Microsoft success story?

MicrosoftOn September 3rd, Microsoft will celebrate the five year anniversary of Windows Media Center, arguably one of the company’s more successful products. Windows XP Media Center Edition was released to manufacturers in the United States and Canada in 2002, and Microsoft has followed up with a number of releases since then, most recently as part of Windows Vista. The software is at the core of Microsoft’s digital media strategy and looks to have a bright future ahead. In this post we’ll take a look at what Windows Media Center is, the levels of success it has achieved thus far, and finally we’ll touch on where Microsoft might take the product in the next few years. Continue reading »