Posts Tagged ‘streaming’

TVCatchup streams to mobile as broadcasters aim to spoil the party

TVCatchup running on NokiaAs promised, we’re keeping you up to date with the latest happenings at TVCatchup.

Last week TVCatchup opened a private beta for streaming live TV to Blackberry, Android and Symbian phones. (Update: Palm webOS too.) However, they announced on their official forums today that the beta was going public for anyone to test the service.

To access the mobile streaming version, point your phone’s browser to: m.tvcatchup.com

According to the TVCatchup forums, Vodafone is not supporting their streams, and judging from Twitter, there seems to be mixed results on other mobile networks. Clearly, streaming video data will clog up mobile networks, so we recommend users to stick to WiFi, on which the service works well.

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TVCatchup ups its game for the World Cup

TVCatchup, the UK TV streaming service, announced on Twitter today that they are introducing low and high quality streams along side their standard quality stream. Their tweets suggest that this is the first in a series of updates to coincide with this year’s World Cup tournament.

TVCatchup viewers can access the new streams by heading to the channels page, and then choose from the three links on the top-right corner of the channel grid. Other streaming services we’ve looked at have stream quality controls within the video player itself, allowing for in-situ bitrate adjustment. Hopefully this is something TVCatchup can add later.

TVCatchup engineers are still fine tuning the new streams as this post is being written. Although we’ve tested the streams and everything seems to be running well.

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Spotify introduces new tiers, but reserves mobile as a premium perk

Spotify has announced two new packages, named “Spotify Unlimited” and “Spotify Open”, the latter of which makes a free version of the music steaming service available again without the need for an invite.

Until recently, there were only two options: “Spotify Free”, available as a desktop application only and ad-supported. And “Spotify Premium”, which offers higher bit-rate streams, no adverts, and the ability to access the service – including caching tracks for offline playback – on both the desktop and mobile client, all for £9.99 per month.

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Review: TVCatchup – Streaming live TV to your browser

tvcatchup frontpage

TVCatchup is a UK-only VoD site with a difference. When the site launched in late 2007, TVCatchup offered live streams of UK Freeview TV channels, along with the ability to record programmes. Unfortunately, copyright concerns saw TVCatchup withdraw their site, until relaunching, sans PVR functionality, in late 2008 (Source).

In its current form, TVCatchup is very simple, offering only live streams of almost all UK Freeview (free to-air) channels. The website gives a list of all available channels which can be clicked on to view. Better still, there is a TV/PVR like programme guide, showing a horizontal timeline of what’s on currently, and allows you to go forward (and back) in time to see what’s coming up. It also allows users to drag and drop TV channels into any order they like. However, there’s no EPG data available. Along with the channel list, there is a tab giving access to UK Freeview radio stations, this is in a testing phase, and during this review the audio player loaded but didn’t stream any audio. We’re sure this will be fixed soon though.

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OnLive streaming games readies US launch, vapourware accusations put to rest?

onlivePerhaps this will put the vapourware accusations to rest.

OnLive, the streaming games start-up, has announced that it will begin rolling out its subscription service ($14.95 per-month plus the cost of purchasing or renting the games themselves) to customers on the 17th of June 2010 to coincide with this year’s E3 gaming conference.

It will be a US-only offering, however, at least for the foreseeable future, restricted to “to early registrants throughout the 48 contiguous United States”. This is in-line with their beta test program which requires users to be within 1000 miles of one of OnLive’s data centres.

The idea behind OnLive is that rather than having a powerful games console in your home, OnLive handles all of the heavy duty computation and graphics rendering. Then, a video stream of the game is sent back to your screen, and your controller inputs are sent back to them, and so on.

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