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	<title>Comments on: Could RealPlayer 11 encourage more DRM?</title>
	<atom:link href="http://www.last100.com/2007/06/21/could-realplayer-11-encourage-more-drm/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.last100.com/2007/06/21/could-realplayer-11-encourage-more-drm/</link>
	<description>Tracking the digital lifestyle</description>
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		<title>By: Steve O'Hear</title>
		<link>http://www.last100.com/2007/06/21/could-realplayer-11-encourage-more-drm/#comment-530</link>
		<dc:creator>Steve O'Hear</dc:creator>
		<pubDate>Fri, 22 Jun 2007 20:59:07 +0000</pubDate>
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		<description>@Claude

Don&#039;t get me started on DRM!</description>
		<content:encoded><![CDATA[<p>@Claude</p>
<p>Don&#8217;t get me started on DRM!</p>
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		<title>By: Claude Gelinas</title>
		<link>http://www.last100.com/2007/06/21/could-realplayer-11-encourage-more-drm/#comment-529</link>
		<dc:creator>Claude Gelinas</dc:creator>
		<pubDate>Fri, 22 Jun 2007 19:50:58 +0000</pubDate>
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		<description>I could go on forever about why DRM is counterproductive even for the people who use it to gain some level of &quot;protection&quot; but suffice it to say that this approach annoys users while providing very limited (if any) control, for the publisher.

DRM is designed for dinosaurs — not internet users.</description>
		<content:encoded><![CDATA[<p>I could go on forever about why DRM is counterproductive even for the people who use it to gain some level of &#8220;protection&#8221; but suffice it to say that this approach annoys users while providing very limited (if any) control, for the publisher.</p>
<p>DRM is designed for dinosaurs — not internet users.</p>
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